Star Citizen – Cargo Crate UI/UX Design

Contracted by Cloud Imperium Games, I was tasked with designing the UI/UX for a specialized cargo crate system, built specifically for rare and hazardous materials within the Star Citizen universe. This required creating a skeuomorphic, in-world interface that balanced immersive visual design with clear, functional user flows.

My Role & Responsibilities

  • Designed the UI/UX system for a unique in-game cargo crate from the ground up.

  • Conducted moodboard research and translated initial art direction into UX foundations.

  • Created user flow maps and screen flow charts to define interaction logic and safety protocols.

  • Developed skeuomorphic UI design aligned with Star Citizen’s aesthetic and 3D asset integration.

  • Produced high-resolution mockups and a prototype (animated GIF) to demonstrate usability and player experience before engine implementation.

Process & Key UX Considerations

  • Immersive Diegetic Design: Ensured the crate UI felt authentic to the in-world technology and lore, blending utility with sci-fi storytelling.

  • Information Hierarchy: Organized hazard warnings, cargo type, and system status indicators for quick player comprehension.

  • Prototyping for Feedback: Delivered an interactive GIF prototype, enabling stakeholders to experience the design flow and refine functionality prior to integration.

  • This project highlighted my ability to move from research and UX planning through to polished visual execution, delivering a system that expanded Star Citizen’s immersive sci-fi environment while meeting gameplay clarity standards.

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Game UI Systems Development

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Narrative-Driven UI Systems Design