Winkyverse Hoverboard design progression
Winkyverse Hoverboard design progression

Illustrating the process of designing hoverboard from early stages to finalized design for a desktop/mobile title in 2022.

Lucas Armor - TruPlay
Lucas Armor - TruPlay

All final render for Lucas’s Armor Set for RhymVerse, 2021.

Chest 2D Assets Rendering - TruPlay
Chest 2D Assets Rendering - TruPlay

An essential asset that appears throught the game. Rendered in all different states for implementation in Unity.

Rhymverse  -  Assets Texture Render
Rhymverse - Assets Texture Render

A sample of assets with a variety of textures I’ve rendered for Truplay’s Rhymverse game enviro, 2021.

Mine cart 2D Assets Rendering - TruPlay
Mine cart 2D Assets Rendering - TruPlay

An essential component to the underground mineshalft stage for TruPlay’s RhymVerse (mobile and Desktop), 2021.

Winkyverse watergun design progression
Winkyverse watergun design progression

Illustrating the process of the watergun from early thumbnail sketches to finalized design with some additionnal enviro-friendly concepts for a desktop/mobile title in 2022.

Winkyverse Watergun FX explorations
Winkyverse Watergun FX explorations

One of the many iterations done to assist animation anf FX artist in creating the proper shot for the watergun. 2022

Simple Hammer design process from start till end
Simple Hammer design process from start till end

Here’s a glimpse of my process for a simple Hammer weapon for a mobile title Amaze (2023). Though a simple prop, this shows how through 2D designs I explore possible issues with material clipping with the character and more.

Winkyverse Hoverboard design progression
Lucas Armor - TruPlay
Chest 2D Assets Rendering - TruPlay
Rhymverse  -  Assets Texture Render
Mine cart 2D Assets Rendering - TruPlay
Winkyverse watergun design progression
Winkyverse Watergun FX explorations
Simple Hammer design process from start till end
Winkyverse Hoverboard design progression

Illustrating the process of designing hoverboard from early stages to finalized design for a desktop/mobile title in 2022.

Lucas Armor - TruPlay

All final render for Lucas’s Armor Set for RhymVerse, 2021.

Chest 2D Assets Rendering - TruPlay

An essential asset that appears throught the game. Rendered in all different states for implementation in Unity.

Rhymverse - Assets Texture Render

A sample of assets with a variety of textures I’ve rendered for Truplay’s Rhymverse game enviro, 2021.

Mine cart 2D Assets Rendering - TruPlay

An essential component to the underground mineshalft stage for TruPlay’s RhymVerse (mobile and Desktop), 2021.

Winkyverse watergun design progression

Illustrating the process of the watergun from early thumbnail sketches to finalized design with some additionnal enviro-friendly concepts for a desktop/mobile title in 2022.

Winkyverse Watergun FX explorations

One of the many iterations done to assist animation anf FX artist in creating the proper shot for the watergun. 2022

Simple Hammer design process from start till end

Here’s a glimpse of my process for a simple Hammer weapon for a mobile title Amaze (2023). Though a simple prop, this shows how through 2D designs I explore possible issues with material clipping with the character and more.

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