
Some of the few options from a recent project where I need to depict characters specifically from “Early 2000’s Mob Movies”, 2022.
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Rock Star Fairy Character Design sheet.
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Part of the character design doc showing the progression of the design based on feedback on attire options.

Character design process from sketch to final, used for in-game “wall painting texture” with “ stroke outline” (per client’s request)
From sketches to final render. Some phrases describing the starting theme given by client were tribal, slight-oriental/South East reference, with body paint. 2019

Outfit elements drawn from 60’s Latino “Zoot-suit” vibe mixed in with cyberpunk elements (prosthetics and implants), 2017.

Outfit elements drawn from urban african-american themes mixed in with cyberpunk elements (prosthetics and implants), 2017.
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Outfit elements drawn from urban african-american themes mixed in with cyberpunk elements (prosthetics and implants), 2017.
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Anthropomoric approach of the good ol’ teddy bear in a space marine armor get up. 2017
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Alternative looking female space marine checking her text. Done in the same series as TED-RS18. 2017
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Render Process
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A breakdancing character created for the purpose of being manufactured as a designer toy, similar to Kid Robot line of products. 2014











Some of the few options from a recent project where I need to depict characters specifically from “Early 2000’s Mob Movies”, 2022.
Rock Star Fairy Character Design sheet.
Part of the character design doc showing the progression of the design based on feedback on attire options.
Character design process from sketch to final, used for in-game “wall painting texture” with “ stroke outline” (per client’s request)
From sketches to final render. Some phrases describing the starting theme given by client were tribal, slight-oriental/South East reference, with body paint. 2019
Outfit elements drawn from 60’s Latino “Zoot-suit” vibe mixed in with cyberpunk elements (prosthetics and implants), 2017.
Outfit elements drawn from urban african-american themes mixed in with cyberpunk elements (prosthetics and implants), 2017.
Outfit elements drawn from urban african-american themes mixed in with cyberpunk elements (prosthetics and implants), 2017.
Anthropomoric approach of the good ol’ teddy bear in a space marine armor get up. 2017
Alternative looking female space marine checking her text. Done in the same series as TED-RS18. 2017
Render Process
A breakdancing character created for the purpose of being manufactured as a designer toy, similar to Kid Robot line of products. 2014