Showcasing my UX design process for a console title Inventory Crafting system: from User Flow chart to Wireframes and finally to Screen Flow, 2021.
The task here is to design a charatcer selection UX that allows for massive roster (over 50) for a castle brawler style fantasy IP.The partially cropped radial UI with numeric placement info allows for “inifinite scrolling, 2020.
The task here is to convert the console (PS4) version of NFS Payback and reconfigure the UI and garage UX to adapt to mobile. I created wireframes and mockup iterations, 2021.
This illustrates my UI / UX design process for the PvP matchup in details, 2020.
Showcasing my UX design process for a console title Inventory Crafting system: from User Flow chart to Wireframes and finally to Screen Flow, 2021.
The task here is to design a charatcer selection UX that allows for massive roster (over 50) for a castle brawler style fantasy IP.The partially cropped radial UI with numeric placement info allows for “inifinite scrolling, 2020.
The task here is to convert the console (PS4) version of NFS Payback and reconfigure the UI and garage UX to adapt to mobile. I created wireframes and mockup iterations, 2021.
This illustrates my UI / UX design process for the PvP matchup in details, 2020.