Narrative-Driven UI Systems Design – Sunday Gold

Sunday Gold is a narrative-rich, point-and-click adventure RPG blending cinematic storytelling, turn-based combat, and puzzle-solving mechanics. Its hybrid genre posed a unique UI/UX challenge: merging immersive, stylized design with deep RPG systems while maintaining clarity and responsiveness for a desktop audience.

As Senior UI Artist and UX Designer, I led design and implementation for several core systems — including the Inventory, Mission Board, Jukebox, Combat HUD, and Dialogue UI. Each feature required balancing the game’s noir-punk art direction with accessible functionality for players navigating dense layers of information.

Key Contributions

  • Dialogue UI System: Designed an interface that reinforced the game’s digital comic-book / interactive movie aesthetic. User testing consistently highlighted how this system heightened narrative immersion.

  • System & HUD Design: Created UX flows and wireframes for combat, exploration, and inventory management; reorganized information hierarchy for faster scanning and clearer objectives.

  • Diegetic & Stylized Interfaces: Developed immersive UI such as the Jukebox, integrating in-world feedback while maintaining usability.

  • Design Systems Thinking: Built modular components, hover states, and animation logic reusable across game modes and future updates.

  • Collaboration & Integration: Partnered with narrative, engineering, and production teams to refine feedback loops, transitions, and pacing across systems.

  • By unifying stylized visuals with clear, responsive functionality, I helped craft a cohesive UI/UX system that supported the hybrid gameplay and reinforced Sunday Gold’s noir-punk identity.

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