Sunday Gold - HUD & screen designs - 2021
Sunday Gold - HUD & screen designs - 2021

A slew of HUD elements I’ve contributed: Combat and General HUD, Avatar mental state feedback, and Event Screens. From sketch to quick iterations and final implementation, 2021.

Sunday Gold  - Inventory Screen Redesign - 2021
Sunday Gold - Inventory Screen Redesign - 2021

One of the main Inventory screen I was assigned with. Working with the exisitng skewed perspective design, I made adjustments to the notification system, simplied navi icons and revised weapon menu system and titles. (Green highlight revised sections)

Sunday Gold - Jukebox UI design - 2021
Sunday Gold - Jukebox UI design - 2021

This illustrates my design process for the Sunday Gold pub hub jukebox: from moodboard, to UI iterations (groove display, play mode & song selection) to final design at the bottom, 2021.

Need for Speed Payback - Console to Mobile Conversion
Need for Speed Payback - Console to Mobile Conversion

The task here is to convert the console (PS4) version of NFS Payback and reconfigure the UI and garage UX to adapt to mobile. I created wireframes and mockup iterations, 2021.

Tiny Tina's Wonderlands - Ability Icons design process
Tiny Tina's Wonderlands - Ability Icons design process

Here is a usual design flow while collaborating with Lead Designer on ability icons for Tiny Tina’s Wonderlands. Some of the screens featuring the iconography on the right, 2020.

Console & Desktop UI - UI Components and FX design
Console & Desktop UI - UI Components and FX design

A variety of console and desktop UI components created with initial FX breakdown to illustrate different idle animation designed for specific applications. This would accompany a simple AfterFX breakdown to be passed on to Tech Artist for recreation in specific Game Engine.

Inventory Crafting UX - User Flow + Wireframes + Wireflow - 2021
Inventory Crafting UX - User Flow + Wireframes + Wireflow - 2021

Showcasing my UX design process for a console title Inventory Crafting system: from User Flow chart to Wireframes and finally to Screen Flow, 2021.

Core Navigation Design - Character Selection UX
Core Navigation Design - Character Selection UX

The task here is to design a charatcer selection UX that allows for massive roster (over 50) for a castle brawler style fantasy IP.
The partially cropped radial UI with numeric placement info allows for “inifinite scrolling, 2020.

UI for Console, Desktop and Mobile.
UI for Console, Desktop and Mobile.

A variety of UI screens I’ve onctributed in the past 3 years: Console and desktop on the left, Mobile on the right.

Digital Tachometer Design - Console - HUD
Digital Tachometer Design - Console - HUD

Tasked here to design a digital tachometer with a retro twist: it must be tactile and able to display 3 measuring units simultaneously.
Created moodboard, concept sketches to final iterations within a day (8hr.s).

Bullseye Battles - IOS & Android - UI /UX design process
Bullseye Battles - IOS & Android - UI /UX design process

This illustrates my UI / UX design process for the PvP matchup in details.

SuperHit Baseball - IOS & Android - Iconography
SuperHit Baseball - IOS & Android - Iconography

Besides general UI assets, I’ve revamped their branding by creating new vector based iconography for the re-launch. I soley created the designs from initial thumbnail phase, to final vectorized assets. I also integrated them in Unity.

Casual Game UI Assets
Casual Game UI Assets

A variety of UI assets & characters from mobile and web titles in the past couple of years.

Company of Heroes 2 - Desktop - War Effort Live Map
Company of Heroes 2 - Desktop - War Effort Live Map

A realtime map that showcase live team progressions.
I contributed UI Art (Assets Treatment & FX) following branding guidelines, collaborating with Lead UI Designer.

My NBA2K - IOS & Android - UI Art & FX design
My NBA2K - IOS & Android - UI Art & FX design

These are some of the key screens I worked on. Besides general UI work, I was also in charge of designing UI FXs and animation and collaborated with a tech artist to implement them in Unity.

My NBA2K - IOS & Android - UI / UX Design process
My NBA2K - IOS & Android - UI / UX Design process

This illustrates my UI / UX design process for a new game mode requested by 2KGames in details.

NHL Supercard 2K18 - IOS & Android - UI / UX
NHL Supercard 2K18 - IOS & Android - UI / UX

After success I’ve had with MY NBA 2K, I brought the same aesthetics and assisted 2KGames in revamping their NHL related mobile title. I contributed UI graphics, assets, UX and FX design.

Sunday Gold - HUD & screen designs - 2021
Sunday Gold  - Inventory Screen Redesign - 2021
Sunday Gold - Jukebox UI design - 2021
Need for Speed Payback - Console to Mobile Conversion
Tiny Tina's Wonderlands - Ability Icons design process
Console & Desktop UI - UI Components and FX design
Inventory Crafting UX - User Flow + Wireframes + Wireflow - 2021
Core Navigation Design - Character Selection UX
UI for Console, Desktop and Mobile.
Digital Tachometer Design - Console - HUD
Bullseye Battles - IOS & Android - UI /UX design process
SuperHit Baseball - IOS & Android - Iconography
Casual Game UI Assets
Company of Heroes 2 - Desktop - War Effort Live Map
My NBA2K - IOS & Android - UI Art & FX design
My NBA2K - IOS & Android - UI / UX Design process
NHL Supercard 2K18 - IOS & Android - UI / UX
Sunday Gold - HUD & screen designs - 2021

A slew of HUD elements I’ve contributed: Combat and General HUD, Avatar mental state feedback, and Event Screens. From sketch to quick iterations and final implementation, 2021.

Sunday Gold - Inventory Screen Redesign - 2021

One of the main Inventory screen I was assigned with. Working with the exisitng skewed perspective design, I made adjustments to the notification system, simplied navi icons and revised weapon menu system and titles. (Green highlight revised sections)

Sunday Gold - Jukebox UI design - 2021

This illustrates my design process for the Sunday Gold pub hub jukebox: from moodboard, to UI iterations (groove display, play mode & song selection) to final design at the bottom, 2021.

Need for Speed Payback - Console to Mobile Conversion

The task here is to convert the console (PS4) version of NFS Payback and reconfigure the UI and garage UX to adapt to mobile. I created wireframes and mockup iterations, 2021.

Tiny Tina's Wonderlands - Ability Icons design process

Here is a usual design flow while collaborating with Lead Designer on ability icons for Tiny Tina’s Wonderlands. Some of the screens featuring the iconography on the right, 2020.

Console & Desktop UI - UI Components and FX design

A variety of console and desktop UI components created with initial FX breakdown to illustrate different idle animation designed for specific applications. This would accompany a simple AfterFX breakdown to be passed on to Tech Artist for recreation in specific Game Engine.

Inventory Crafting UX - User Flow + Wireframes + Wireflow - 2021

Showcasing my UX design process for a console title Inventory Crafting system: from User Flow chart to Wireframes and finally to Screen Flow, 2021.

Core Navigation Design - Character Selection UX

The task here is to design a charatcer selection UX that allows for massive roster (over 50) for a castle brawler style fantasy IP.
The partially cropped radial UI with numeric placement info allows for “inifinite scrolling, 2020.

UI for Console, Desktop and Mobile.

A variety of UI screens I’ve onctributed in the past 3 years: Console and desktop on the left, Mobile on the right.

Digital Tachometer Design - Console - HUD

Tasked here to design a digital tachometer with a retro twist: it must be tactile and able to display 3 measuring units simultaneously.
Created moodboard, concept sketches to final iterations within a day (8hr.s).

Bullseye Battles - IOS & Android - UI /UX design process

This illustrates my UI / UX design process for the PvP matchup in details.

SuperHit Baseball - IOS & Android - Iconography

Besides general UI assets, I’ve revamped their branding by creating new vector based iconography for the re-launch. I soley created the designs from initial thumbnail phase, to final vectorized assets. I also integrated them in Unity.

Casual Game UI Assets

A variety of UI assets & characters from mobile and web titles in the past couple of years.

Company of Heroes 2 - Desktop - War Effort Live Map

A realtime map that showcase live team progressions.
I contributed UI Art (Assets Treatment & FX) following branding guidelines, collaborating with Lead UI Designer.

My NBA2K - IOS & Android - UI Art & FX design

These are some of the key screens I worked on. Besides general UI work, I was also in charge of designing UI FXs and animation and collaborated with a tech artist to implement them in Unity.

My NBA2K - IOS & Android - UI / UX Design process

This illustrates my UI / UX design process for a new game mode requested by 2KGames in details.

NHL Supercard 2K18 - IOS & Android - UI / UX

After success I’ve had with MY NBA 2K, I brought the same aesthetics and assisted 2KGames in revamping their NHL related mobile title. I contributed UI graphics, assets, UX and FX design.

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